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Exploratory Practice Personal Project

Personal Project – Animation

In terms of animation, the workload for this project even surpassed last semester’s cowboy duel project. There were 14 shots, each requiring varying levels of skeletal and facial animation, which significantly increased the amount of work.

Facial animation

For facial animation, I used After Effects, which excels at motion graphics. I created expressive looks for the little character through animated oval eyes and mouth movements.

Skeletal animation

For skeletal animation, I continued using Cascadeur—a powerful tool. Although its latest update introduced AI interpolation, the extreme proportions of the robot made the interpolation results unusable.

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Exploratory Practice Personal Project

Personal Project – Modeling&Rigging

As for the model design, although I had a completed model, it wasn’t suitable for rigging due to the limitations of 3D printing. To address this, I adjusted the position of the upper thighs and closed the large opening at the top of the head that was originally intended to fit a smartwatch.

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Exploratory Practice Personal Project

Personal Project – Storyboard Optimizing

Due to various factors, I was only able to start filming after moving into my new home. The spatial layout of the new place forced me to replan the shots, and since I had to handle both the performance and the filming on my own, I could only use fixed camera angles in the redesigned storyboard.

My Panasonic camera performs unreliably in low-light conditions—its autofocus often malfunctions and struggles with subject detection. As a result, I had to use a mobile app to manually control the focus point, which added an extra layer of difficulty to the shoot.

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Exploratory Practice Group Project

Group Project

After our group discussion determined the theme and we received the storyboard from Peiyao, we went together to the Seven Sisters Cliffs to shoot images.

Within the group, I was responsible for early-stage technical testing and creating the images for the pollution source. One of the initial planned shots—a turtle crawling through sand—was abandoned due to the difficulty of realistically simulating its interaction with seawater. Additionally, the pollution source footage did not fully align with the director’s final vision.

Sand Simulation

For handling the sand, I used SOP presets to simulate the clumping effect of wet sand caused by surface tension, by increasing the attraction force between particles.

Polluting Simulation

In terms of pollution source simulation, I used presets from the Pyro system. Initially, I was using an older version of the Pyro Solver, which failed to account for turbulence during simulation. After extensive research, I eventually replaced it with the newer version of the Pyro Solver and achieved the desired diffusion effect.

Reflection

In this project, I primarily took on the role of a VFX artist—an area in the film and CG production pipeline where I have the least experience. To bridge this gap, I spent dozens of hours systematically learning the components of Houdini’s SOP, Vellum, and Pyro systems, using them for the wet sand and pollution smoke simulations. As a first-time user of Houdini, I found its node-based interface quite confusing and often struggled to locate the functions I needed. At the same time, I was amazed by the realism of its effects. Houdini is a powerful tool that I believe is worth exploring further, and it will undoubtedly help me improve the quality of my work in the future.

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Critical Analyze

Reflection about Critical Report

In the Collaborate Unit, I attempted to write a story for a game for the first time. During this process, I discovered that the narrative logic of games differs significantly from that of films. Films, as single-core narratives, have all their elements serving the story itself, creating a self-consistent experience. Games, however, are different—they must balance both narrative and gameplay, requiring players to assume roles while simultaneously advancing the story through their actions. This forces players to constantly oscillate between the author’s intent and their personal interests, resulting in a sense of experiential dissonance. I realized that this is an inherent limitation dictated by the interactive nature of games, which motivated me to explore this topic further to deepen my understanding.

After reviewing numerous sources, I found that existing research categorizes game narrative models into four types. However, the in-depth discussion of gameplay design involved in these categories exceeded the scope of what I could explore at this stage. Therefore, I further consolidated these classifications, focusing primarily on analyzing the characteristics and case studies of linear and non-linear narrative models.

The research process led me to revisit several exemplary narrative-driven games in my mind. By combining others’ critiques and analyses, I gained a deeper understanding of these games and genuinely felt my own growth.

Before conducting this research, I was unaware of the existence of narrative strategies. However, a considerable amount of literature discusses these paradigms, which caught my attention. Upon deeper exploration, I learned that narrative is not purely about creativity—there are underlying techniques that can be applied. As a result, I decided to incorporate this aspect into my research.

Looking back on the research process, it was an opportunity for me to examine storytelling from a completely new perspective. By the end of the study, I had also completed an iteration of my own understanding. Analyzing specific game case studies provided a solid foundation for my writing, ensuring it remained grounded in reality. However, due to limited time and effort, I believe there is still room for broadening the scope of my literature review.

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Exploratory Practice Personal Project

Personal Project – Idea & Storyboard

Idea

After I owned a 3D printer, I suddenly thought one day: if the models in my computer can be converted into real objects, then isn’t manipulating my computer somehow manipulating the real world? I used this as a metaphor to write a short story for the little robot I printed out, in which this naughty guy uses my computer while I’m sleeping, and ends up causing a big mess.

Event List

  • I printed a little robot, put it on the table and went to sleep.
  • The Little robot accidentally discovers he can change his body colour with the mouse and has fun with it.
  • The Little robot nearly wakes me up by playing with objects in my bedroom through 3D software.
  • The Little robot turns on Houdini and the next morning I find my bedroom flooded with water.
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Exploratory Practice Nuke part2

Machine in the ruin

References

3D Tracking

Modeling & AOV Rendering

Composing in Nuke

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Exploratory Practice Nuke part2

Points Remove Practice

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Exploratory Practice Nuke part2

Green Screen Practice

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Exploratory Practice

Houdini Practice