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Exploratory Practice Personal Project

Personal Project – Composing & Fluid Simulation

For compositing, I used Nuke. Its Defocus node allowed me to achieve smooth and realistic depth transitions in several shots.

As for fluid simulation, considering the time cost of using Houdini, I opted for Blender’s FLIP Fluids add-on instead. With added material and texture work, I was able to produce satisfying water surface effects.

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