In terms of animation, the workload for this project even surpassed last semester’s cowboy duel project. There were 14 shots, each requiring varying levels of skeletal and facial animation, which significantly increased the amount of work.
Facial animation
For facial animation, I used After Effects, which excels at motion graphics. I created expressive looks for the little character through animated oval eyes and mouth movements.

Skeletal animation
For skeletal animation, I continued using Cascadeur—a powerful tool. Although its latest update introduced AI interpolation, the extreme proportions of the robot made the interpolation results unusable.