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Cowboy Duel VFX Fundamentals

Cowboy Duel – Color Grading & SFX

Color Grading

In terms of color grading, I used the Kodak Gold 200 film simulation preset from VSCO Film and baked it into a LUT. Due to time constraints on this project, I opted for a unified color grade across the timeline rather than grading each individual clip. Among the four nodes I used, the first was responsible for adjusting overall exposure, contrast, and white balance. Since I had already fine-tuned the lighting and exposure in UE5, I only made slight contrast adjustments at this stage.

Among the four nodes I used, the first node was dedicated to adjusting the overall exposure, contrast, and white balance of the footage. Since I had already fine-tuned the lighting and exposure in Unreal Engine 5, this step only involved a subtle shift toward warmer tones.

SFX

For sound effects (SFX), I primarily sourced materials from Aigei.com, incorporating background music (BGM), ambient sounds, mechanical noises, footsteps, and necessary transitional effects to enrich the film’s narrative. Notably, the BGM was a combination of three different pieces of music. By utilizing crossfades and applying music theory, I created a seamless and perfectly tailored soundtrack that complements the film.

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