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Final Project

FMP-Environment

In scene construction, I follow the principle of “large elements first, small details later,” meaning I start by placing elements that have the greatest impact on the layout, such as buildings, trees, and roads, and then use smaller objects to break up the rigid boundaries between them.

Additionally, it’s worth mentioning that in this project, I experimented with the MeshBlend and EasySnow plugins. These tools allowed textures to blend seamlessly at the intersections of objects and enabled me to cover any model’s surface with snow, both of which helped make my scene more realistic.

Edit landscape in Gaea

Layout

Add trees

Add Fog

Add gorcerys

Preview

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