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Cowboy Duel VFX Fundamentals

Cowboy Duel – Build Wild West Town

Landscape build (with World Creator)

Far-range terrain

Blocking

Add Rocks

Add groceries

I believe the key to achieving visual consistency is a scene lies in the seamless integration between elements. For instance, when placing a house on the terrain, it’s important to avoid jarring intersections as much as possible. During the terrain creation process, I intentionally placed miscellaneous items near the base of the building walls to mask the neat and monotonous boundary lines, ensuring a more natural and cohesive appearance.

Add Foliage

Add wheel tracks and horse footprints

Decorate with weeds

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Cowboy Duel VFX Fundamentals

Cowboy Duel – Storyboard Optimization

I realized that the previous version didn’t fully capture the tension of an impending battle. In this version, I refined the progression of micro-narratives, including skirmishes, confrontations, and gunfire. By employing increasingly compressed scenes and dynamic changes in camera movement, I gradually heightened the tension, driving the film towards its climax.

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Cowboy Duel VFX Fundamentals

Cowboy Duel – Bot2 Rigging

Rigging Test

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Cowboy Duel VFX Fundamentals

Cowboy Duel – Bot2 Texture

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Cowboy Duel VFX Fundamentals

Cowboy Duel – Bot2 UV & Baking

After trimming the UVs of Bot1, I discovered that despite using an advanced relaxation algorithm, the texture still exhibited significant stretching, leading to a serious waste of texture pixel utilization. Therefore, when unwrapping the UVs for Bot2, I explored new methods. However, tools like ZenUV, UniV, and Packmaster3 in Blender failed to meet my expectations. Eventually, I learned about industry-standard UV mapping practices through tutorials and turned to specialized software, RizomUV. During the process, I straightened all UV islands wherever possible and leveraged RizomUV’s multi-quadrant auto-packing feature. This improved the UV map utilization from 75% to 81% while avoiding potential UV seams during the baking process.

Before

After

Categories
Cowboy Duel VFX Fundamentals

Cowboy Duel – Bot2 Modelling

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Cowboy Duel VFX Fundamentals

Cowboy Duel-Rigging

Test in Cascadeur

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Cowboy Duel VFX Fundamentals

Cowboy Duel-Texture

Categories
VFX Fundamentals

Rendering Exercise

Arnold Yes!

Categories
Nuke part1 VFX Fundamentals

Planar Tracking